The Toy and Game Design discipline at NID aims to work with the idea of ‘play’ and develop a ‘play-centric’ approach to address the growing needs, issues and opportunities for innovation in the field of education, entertainment and human development. Its trans-disciplinary nature, integrating a body of knowledge within and outside of design, creates a space to develop design interventions with a playful twist.

With changing notions about ‘play’, toys, games and ‘gamification’ are finding a place in various sectors like education, design-thinking, technology, corporates, healthcare and crafts. The discipline promotes a project-based pedagogy that encourages students to work on projects of their choice. These projects range from digital and board games, toys, play-spaces, educational play material and interactive experiences to sports equipment and design for current and future scenarios and integrate creative ideas with practical know-how in order to ensure innovative and meaningful outcomes.

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Austin Davis


Shekhar Bhattacharjee





course offered

Public Relations Officer

Design Faculty

Communication Design


Communication Lab

Student Works

The M. Des programme in “Toy and Game Design” at the National Institute of Design aims to develop a professional and creative approach to the growing needs and aspirations in the field of education and entertainment.